My Work

I have worked in the games industry in some form or fashion since 2001.  Here are some of my more recent accomplishments:

Commercial Titles

Civilization IV: Beyond the Sword

At Firaxis, I worked as a design assistant, and created content for the award winning expansion to the companies flagship product.

Guitar Hero II

As a technical artist on Guitar Hero II, I helped artists and programmers be more productive. I wrote several tools for work-flow optimization and data analysis. I also did some refactoring of the Harmonix automated build and testing system.

Independent Work

Tank

Tank was a side-scrolling continuous level action game inspired by Super Metroid and Cave Story. I served as project lead, and lead programmer. An engine was developed in-house for the game which featured deferred shading, Lua scripting, XML based scene description, physics, and more.

Ship

Ship (notice a trend here?) was a fast run-and-gun space shooter. Ship featured a home-grown C++ engine which supported split screen multiplayer