August 26, 2008

BDPE Review: Tennis for Two


This week we are gonna jump in the proverbial "Way Back" machine and go, well, way back. All the way to the year 1958. The video games were NOT plentiful back in these days (From what I hear, there is no way in hell I was even thought of back then). Then, William Higinbotham decided that people were getting bored visiting the Brookhaven National Laborator and decided to give those bastards something to do. He created Tennis for Two. Now you youngsters may not have heard about this game; hell, no one had until the 70's or 80's.

Now the graphics on this one aren't up to par with today's standards, but hey, it was 1958. The game was basically a side view of a tennis court (Not top down like Pong) and had no "players" to speak of. Honestly, it is just a horizontal line, an oval shaped ball with a light trail, and a so-called "net" that is nothing more than a fat piece of vertical line.

Gameplay, you may ask (Okay, I'm sure you didn't ask but I'm gonna tell you), was controlled by transistor switches to control the fast and furios ball bouncing action. Nothing more to say really about the gameplay.

So, all in all we get one of the fore fathers of gaming that plays on an analog computer and had tons of resistors, transistors, etc to make 3 graphical items work together to form a cohesive game. Controls seem like they would be simple enough and I don't see how anyone could complain about the tried and true "hit ball over net" gameplay. For nostalgia and being one of the first video games ever, I give it two balls (No dirty minds people, they're tennis balls)

If you have any feedback, you can shoot an email here, call the voicemail at 845-BATTLE-9, or leave your thoughts in the forums here.

VOTE AT PODCAST ALLEY!


August 19, 2008

BDPE Review: Solitaire


This week I've got a good one for you guys. Let me start by saying this is one of the best games I've ever played. The version I played is for Windows, but I'm pretty sure if you look hard enough you can find a version that will work on whatever system you have. In a world where exclusivity is a big deal, this game has been multiplatform for a while and it has always done it right. The game has been around for a while, but I doubt it has ever gotten a proper review. The game you ask? SOLITAIRE!!! This ain't your daddy's card game, well, maybe it is but this version is DIGITAL. That's right, they have finally done it. They have made a version of the beloved card game for your personal computer (Hell, it's also on every other device out there. I've even seen it on a calculator and a wristwatch)!!!

The object of the game is to use all the cards in the deck to build up the four "suit stacks" in ascending order, beginning with the aces. Suit stacks are cards stacked in the four areas in the upper right corner of the screen in ascending order (For example, you can play a 2 of hearts on top of the Ace of hearts). Now this sounds easy, but the cards are all mixed up and you have to create what is known as "row stacks" to get the cards in the suit stacks. Row stacks are cards stacked in a descending order alternating between red and blacks (For example, you can play a 2 of hearts on top of a 3 of clubs). Now if you have an open section for a new row stack, you can only move a King to that row to start a new row stack. Hopefully you guys are still with me on this; I know it can be a bit confusing. There is one more bit of complexity to this game, so keep up. If you run out of moves in the row stack area, you can choose to draw cards from the deck, which is located in the upper left corner. Now can setup the options to draw either 3 cards or 1 card, this is a personal preference. Once you get started playing this one, you will get the hang of it.

The graphics on this game are top notch. All the card face graphics are amazing, the Queens, Kings, and Jacks all look so realistic. And the number cards have the best designs in the game. In the version I played, you can change the design on the back of each card as well (I went with clouds because it was a rainy day outside).

All in all, I can HIGHLY recommend this game to anyone. With the complex gameplay, the outstanding graphics, and the addictiveness it can have this is one of the best games I've played in at least the past 5 years. I give it 5 Queens.

If you have any feedback, you can shoot an email here, call the voicemail at 845-BATTLE-9, or leave your thoughts in the forums here.

VOTE AT PODCAST ALLEY!


August 15, 2008

BDPE Review: Roogoo


First let me thank Clarice Starling, with the help of Hannibal Lecter, for saving me from the penis-tucking crazy man with lotion. That was not a fun trip to go on and I DO NOT recommend it to anyone. Damn you MattK.

Anyway, this week I have an odd little 3D puzzle game that I just happened to try the demo out on XBLA and wound up loving. It's called Roogoo. Yes, I know the name can be made to sound quite gross and honestly had the same thoughts myself at first, but let's move on from that shall we.

So the story goes like this, the planet Roo has been attacked by the Meemoo and you are tasked with saving the entire Roogoo race. You know what, the story in this case doesn't matter a whole helluva lot. Just know that there is some cutesy little creatures that need your help. And you help by playing a puzzle game.

The object of the game is to turn the platforms that have different shaped holes by using the right and left bumper buttons, matching the stacks of shapes that fall from the top of the screen to get them to the next platform. Sounds pretty simple right? WRONG!! This game gets unbelievably tough as you progress. The shapes come in waves at times and you will be trying to match up 2 and 3 sets of shapes. They also come faster and faster from the top and it begins to be a real pain. Not only that, there can be obstacles over the holes in the land sections. (Meemoo, flappers, etc) You can also speed up the falling shapes as they fall. Again, it all sounds simple in theory, but can be frustrating. No more frustrating than Geometry Wars 2, which I will not go into here. There are also a few multiplayer features which are pretty fun if you can find someone to play it with you. (It is Live compatible, but there are only a few people that play it)

The graphics are pretty standard puzzle game fair and nothing to write home about.

Overall, the game is fun, but if you get easily irritated by puzzle games, please stay away. I don't want to get death threats because you can't beat level 3-2 or something. Roogoo is available for XBLA and PC (Sorry Mac users). I had a tough time coming up with a rating system, but I finally thought up something. I give this one 3 sets of Meemoo playing chicken, with one referee. (3 1/2 stars if you will)

If you have any feedback, you can shoot an email here, call the voicemail at 845-BATTLE-9, or leave your thoughts in the forums here.

VOTE AT PODCAST ALLEY!

August 12, 2008

Lights! Camera! Press Start! #2

By Reclusive Writer MattK, who has Spawn down in a pit and forcing it to rub lotion on its skin.

Bishop of Battle from Nightmares (1983)

Starring
Emilio Estevez

Director
Joseph Sargent

Teenager J.J. Cooney (played by twenty-something Emilio Estevez) plays the typical teenager: rocking a rat tail (hey, it IS the 80's after all), complaining about school, getting into fights with parents over school, hustling hair-netted latino gang members for money to play more video games. Yes, J.J. needs all the money he can to fuel his deadly habit: reaching level 13 in the Bishop of Battle. The Bishop of Battle, with a floating vector-head Bishop (bearing a familial resemblance to Andross’s vector head from Star Fox) that taunts the player in the typical 80’s robo voice, is J.J.’s obsession, as kids whisper in hushed tones that no one can reach the final 13th level, going so far as to believing that it doesn’t exist. Their heeds fall on J.J.’s deaf ears…well, perhaps his punk-blasting-head phoned ears. J.J. insists that he’s heard tell some “Kid From Jersey” has made it to the 13th level (I’m guessing his initials are KFJ), and he aims join this elite rank of video game warriors. J.J. will let nothing stop him: not his friends insisting on eating pizza (which he considers lame…”spending money on pizza? As if!”), not the manager of the arcade who kicks him out for something stupid like “closing time” despite J.J. self-proclamations of being his “best customer,” not his parents who ground him for bad grades, not even the warnings of his best friend Zock (no, that’s not a typo, the damn kid’s parents hate him enough to not even name him after the Lego Maniac!). After running out of the house, J.J. breaks back into the mall, powers up the Bishop of Battle, and, despite the mediocre skills he displays during the typical montage, manages to finally beat level 12, which prompts the machine to partake in epileptic fits and fall apart. J.J. thinks this is funny and isn’t all that concerned that he’s not only committed breaking and entering, but also destruction of property. The game soon wipes the smile from his face, zapping him with some kind of laser beam and sending out all kind of vector-enemies from the smoldering heap at him. J.J. proceeds to shoot at them with the gun that broke off from the machine (he shows surprise AFTER aiming and shooting…what the fuck was he expecting it to do?), but soon makes a hasty escape…only to be cut-off by the BISHOP OF BATTLE!...who seems to be a lot larger in the real world. Having dropped the gun before leaving (brilliant), J.J. has no recourse but to scream in horror as the Bishop approaches him. In the final act, Zock and J.J.’s parents, having searched everywhere but the most obvious location for J.J., head for the mall arcade, where the owner and all his customers (obviously not his best customers) discover that all the machines have been destroyed in some kind of strange firefight. Well, all except one. Zock walks over to the reformed Bishop of Battle game in time to see his best friend on the game screen, to be vectorfied and placed as the new game avatar…the Bishop of Battle taunting all comers.

You know Jack Thompson is waiting for the day that he can present this as evidence for why video games must be kept out of the hands of minors. After the success of Tron, moviemakers didn’t waste any time in jumping on this hot new trend of placing video games in just about any crap movie. While movies like WarGames and The Last Star Fighter do have merit…if nothing else for the sense of nostalgia, this piece of anti-game propaganda seemed to head in the other direction, using games more as a warning of its harmful effects on society. However, the film doesn’t seem to make clear which of the dangers is more poignant. Is it the “fact” video games lead to kids not wanting to spend money on pizza? Is it the poor school grades and rude behavior towards parents? Is it the tendency to commit vandalism and other dastardly acts? Or is it that too much video game playing leads to video games coming into the real world to do actual physical battle with the winners? I can’t imagine what type of programming would have to go towards the game to bring about that particular feature. Needless to say, any attempt at creating any sane, if misguided, social message against video gaming is lost towards the film’s horror “twist” that’s so ludicrous the Crypt Keeper would consider it beneath him. Even if you consider yourself a “bad video game movie connoisseur,” don’t feel bad that you’ve not heard of this before. The film's poster even says that this is one of those films "you've never heard of." That's pretty sad.

Perhaps the best thing about this film is the filmmakers didn’t waste their time by trying to stretch out the lame concept into a full length feature film and instead decided to limit it to a segment of a four-part horror anthology. Of course, that means you have to sludge through 3 other “not scary” tales, unless, of course, you decide to just fast-forward to the segment (do you really think this film would have a DVD release? See below). Other than that, there’s nothing good to say about it. The acting is over-the-top after-school special; the plot too, for that matter. The whole thing looks as if it was shot (poorly) for television but then given a theatrical release (it was). The vector graphics (oooooh) are incredibly dated, along with everything else in the film (like an arcade owner would only charge a single quarter for such a “hot game”). As a film, it’s barely worth the Mystery Science Theater 3000 treatment. If Tron was a landmark film, this one is a landfill film. You might think “well, surely everyone went on to do better things.” Well, let me just say that the director, Joseph Sargent, went on to direct Jaws: The Revenge. Yes, folks, he’s the Uwe Boll of the 1980s, only without the conviction or willingness to beat up his critics.

Some trivia: IMDB claims that Emilio Estevez went through a two week training course to learn how to properly hold and fire a gun while fighting the vector-enemies released from the game. Let’s think about that for a minute: an actor trying to play a normal, ordinary video gaming teenager went through firearms training. Sure, method acting is one thing, but that’d be like Adam Sandler going through training at the water treatment as research for his role in The Waterboy. It’s a bit overkill to learn a skill that your character shouldn’t have. That two weeks would have been better spent in acting lessons. Also, the “awesome” computer graphics nearly bankrupted production of the entire movie, further proof that the film was made for TV…and the budget was $106.43. So why was the film distributed as a theatrical film rather than television? “Too scary for television.” HA!

So yeah, it’s understandable why there was no official game tie-in to coincide with this movie. It would be a bit hypocritical, considering the whole point of this was to abstain from the deadly video game habit. Besides, who wants to play a game that literally kills you once you reach a certain level?

Gamer Culture Exposed

So, what does a film designed to show the dangers of the video game habit reveal about gaming culture? Well, like Tron, it seems to perpetuate the stereotype that people come not to play games, but to watch people with questionable skill play games. J.J. claims he’s the arcade owner’s best customer, but I’m willing to bet that if he kicked his rat-tailed ass out more often, the rest of the kids would go back to spending their milk money on these machines. Ten kids with crappy gaming skills are more likely to spend more than one kid who can beat most games on one quarter. Also, J.J.’s fans actually pull a kid off of the Bishop of Battle, and J.J. recompenses him by letting the kid hold his jacket. If I were that kid, I’d have hightailed it out of there and have myself a free jacket.

This film also shows that gamers like to talk to their games. Now, this has always perplexed me. I’ve never found myself in the middle of playing a game and suddenly desiring to have a conversation with the game itself. Granted, I would throw out a couple of choice “goddamits” “shits” and “FUCK YOU YA FUCKED UP FUCKING GAME!”, but that was more of a pronouncement to all within earshot, not directed to the game itself as if I were expecting a response. But no, J.J. feels compelled to taunt the Bishop of Battle, obviously under the impression that just because the damn game can talk, it has the power of communication.

Finally, and perhaps the most erroneous slight against all gamers, the film seems to think that we’re all just anti-social pricks who shun friends, family, and good grades aside in order to beat a game…hmmm…well, maybe that one’s not too far off. Just about any gamer can agree that the fight between J.J. and his folks didn’t hit a little close to home. I’d also like to say that it was wrong in thinking that we’d commit felony acts for gaming…but considering the recent acts involving Playstation 3 and Grand Theft Auto IV, I’m starting to think that the film is a bit prophetic. In all seriousness, because the film was designed as a warning that all gamers will become like J.J. and in reality only a very small percentage do (not captured and integrated into games, though I imagine that statistic is low as well), I won’t hold the movie up as anything more than coincidental.

Oh, and there are only two types of arcades: the clean mall variety, and the seedy gang hang out where much game hustling goes on. Because, y’know, game hustling is the best kids can do until they graduate to pool hustling and card hustling.

Availability

Alright, despite my earlier claims, this tripe actually had a DVD release. However, not only is it out of print and not worth tracking down at any price (though for you Betamax fans out there, it is available on Amazon for $2.99), you can watch the Bishop of Battle segments for free on YouTube. Obviously, if there are any copyright holders to this flick, they’re not even bothering to contest it.

Formula

click on image for details

August 7, 2008

BDPE Review: Rose & Camellia

This week I have something a little different for you guys. It's a little shorter, but justifiably so. This is a flash game that I found while searching around the other day. I've sent it to a few people and they all agree that it is pretty fun and funny. I can't really give you much information about the game other than some of the English blurb you can read before you start the game. Basically the main character, Reiko, loses her husband the day after they are married and is made fun of by everyone in the house. She issues a challenge to everyone in the house and "the elegant art of feminine conflict" ensues. What is this elegant conflict you asK? It's a slap fight, let me rephrase, it's a bitch slap fight. The story really doesn't matter, it's the slapping that makes it good.

So in the game you stand toe to toe with your opponent and use your mouse to slap the hell out of them. You also use your mouse to try to dodge and counterattack your enemy. It is a turn based game with a timer bar telling you when your turn is up. The game play is great fun and can get pretty hectic. My one true issue with the game is that you only get one life bar. After you lose all your life, you die. No continues, just Game Over. Once you get the hang of it, it isn't that bad. The womens show damage throughout the game as well.

All in all, this is a good waste of a few minutes. Not to mention it's free. I won't tell you anything about the end or story in between. Just head over to the link below and indulge in the elegant art of feminine bitch slapping. I give the game 4 fat housekeepers getting their faces bitch slapped.

Play it here

If you have any feedback, you can shoot an email here, call the voicemail at 845-BATTLE-9, or leave your thoughts in the forums here.

VOTE AT PODCAST ALLEY!

August 3, 2008

Episode 43: The Fic Strikes Back

On this episode of the Best Damn Podcast Ever, we have the return of BATTLE. The guys talk about Gaki-Gate, pornstar as "special producer", E3 press conferences and how they all sucked except some things at the Microsoft keynote. All this and much, much more on this episode of BDPE.

Battle: Do we have a new winner or did he fail miserably? Listen and find out. Then go HERE to see the results.

Releases: Soul Caliber IV (360, PS3), Legend: Hand of God (PC), Spectral Force 3 (360), Romance of the 3 Kingdoms XI (PC), Summer Athletics (360, PS3, Wii), SNK Arcade Classics (Wii), Geometry Wars Retro Evolved 2 (XBLA), Deadliest Catch: Alaskan Storm (PC)

Judgement: Gamefly (With semi-judgements of Bully and Alone in the Dark), Fic Achievement Whore 2000 (Avatar: The Last Airbender, Eragon, The Simpsons Game, Yaris, Aegis Wing), Jetblue, "Hanging from, and shimmying along shit..."

Jank: Gamyfly deals (Mass Effect, Ass. Creed, Devil May Cry 4, The Club, etc.)

Feedback: Tons of bad voicemails and even worse emails

Stump: Grow Game, Nerf Arena Blast (Much discussion ensues about Nerf guns. Say what you will, but THIS is the best Nerf MOD ever),

Quote: "...just because the man dips his wick, doesn't mean he's not entitled to his cash monies..."

Get over to the forums (except the hosts) to help work on the Episode 50 gift.

Thanks Zappbrannigan for doing the album art.

If you have any feedback, you can shoot an email here, call the voicemail at 845-BATTLE-9, or leave your thoughts in the forums here.

VOTE AT PODCAST ALLEY!

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