Lights! Camera! Press Start! #1
Tron
Starring
Jeff Bridges
Bruce Boxleitner
David Warner
Cindy Morgan
Directed by
Steven Lisberger
Game Designer and Hacker Kevin Flynn (Bridges) is trying to gather evidence that his games were stolen by evil ENCOM CEO Ed Dillinger (Warner). His hack skills are so good, he uses game designs to try and hack into the Master Control Program (MCP), a Skynet-like supercomputer with eventual world domination plans, but is thwarted by his swiped game designs. Aided by his former co-workers, Alan Bradley (Boxleitner) and Lora (Morgan), he sneaks into ENCOM to continue his English-based hacking, only to be zapped into the mainframe by a laser-digitizing device controlled by the MCP (I dub this the CPUniverse). Within the CPUniverse, Flynn must use his superior ja alai, Frisbee, and light bike skills, along with a security program named Tron (conveniently resembling Bradley), to take down the MCP and his command program Sark and retrieve the evidence he’s been looking for.
By 1982, American video games had grown into a capable industry (even though it was on the verge of collapsing) and their relationship with movies thus far had been one-way, with average to crap games based on movies appearing on the consoles, most notably Atari 2600. Tron is the first movie to feature video games as critical to the plot. Obviously, at the time it was wise for Disney to create an original property rather than try to license and translate a game to the big screen. None of the games at the time were famous for their storylines, unless you count the games based on movies, and before you think “surely they wouldn’t recycle an IP licensed for another medium back into the original medium,” remember that there later was Street Fighter: The Movie: The Game! As well as telling an original story, creating a new IP allowed for the games viewed in the movie to be brought out as their own video game titles, complete with incredible hype from the fantastic visuals.
Tron is a landmark film as it’s the first major motion picture to incorporate extensive computer-generated images for the background of the computer world, the vehicle sequences, and the MCP. Backgrounds involving human actors were created using traditional methods of rotoscoping and backlighting. While some people may consider it gimmicky, it opened the floodgates for CGI research into major motion pictures. Also, the “gimmick” actually gives Tron an aesthetically pleasing look that reflects the decade in which it is set, though doesn’t completely shackle it to its date (outside of the CPUniverse, however, it’s 100% 1980’s and will never be mistaken otherwise).
While the technological setting hold up, the story fails a bit, mainly because outside the action elements, the film is quite boring. At its heart, Tron is nothing more than a fantasy epic with an evil overlord needing to be brought down by an outnumbered but incredibly capable rebel force, thus freeing the land for goodness. Tron even has to receive the ultimate weapon by the “users” before he can hope to defeat the “Evil Emperor” and his digital “Darth Vader.” Also, Flynn is brought to a fantastic world where people who resemble people in the real world was already done in The Wizard of OZ. The device used to transport our ordinary, modern-day protagonist to this fantasy realm is a technological replacement for Dorothy’s flying house. Even the MCP is a cybernetic wizard, albeit evil. Once Tron, Flynn, and Ram break through the confines of the light cycle arena, the film loses the adrenaline rush that it had. As a result, the story elements of the film are rehashed elements of better films, though integrating them into the frame of a computer universe is quite well done.
As with any film involving technology, certain elements are quite dated. Not the actual CPUniverse, that is still quite impressive, even more so when considering the machines available to the film programmers at the time. I’m talking about the archaic games and the notion that people love to come to arcades to watch one gamer conquer a game. In fact, when Flynn is playing Space Paranoids in front of a cheering crowd, he destroys two Paranoids, the second one being simply a repeat of the previous sequence, only much harder because it seems to take him more time to aim, a task supposedly deemed impossible by his adoring fans by the amount of cheers he receives for completing it. Add to the fact that he is the original designer of the game; it’s perplexing that anyone would find this such a great feat. It’d be like Shigeru Miyamoto finding the Warp Whistle in Super Mario Bros 3, stage 1-3, and expecting everyone to claim that he is the greatest gamer ever for discovering his own secret.
Also, the “hacking” elements are a bit confusing. Obviously, when marketing such a high-brow concept as hacking to a general audience, you have to eliminate the jargon and tediousness involved in actual hacking; what results is our first (and certainly not last) instance of the programming using plain English to perform complex hacking/programming tasks, fooling the general audience into believing that all it takes to become an accomplished hacker is a keyboard, monitor, and grasp of the English language. Thus, a time-consuming, trial-and-error process is as simple as ordering from a drive-thru.
Finally, when depicting what actually goes on within the CPUniverse when you type Hack Computer, the film depicts games being played. I’m not sure if this is part of the program that Flynn and the MCP have programmed into their hacking/security databases, or if we are to believe that whenever we run Norton Antivirus, our computers are playing a round of Missile Command against oncoming viruses. Also, are the arcade games hooked-up to the MCP via some undisclosed network connection and comprised of the programs hijacked by the MCP? Makes me wonder if every time I inserted a quarter into Street Fighter II, a hacked version of Quicken as Ryu is duking it out with the AIM logo as Sagat, and that if I used a powerful enough combo, I could break directly into Capcom’s database?
Still, the acting is good. It’s easy to tell Jeff Bridges’s Flynn, the actual human transported into the CPUniverse, from the rest of the programs, since they act in such a non-emotional manner. However, I question whether Tron and Sark were transported out of the CPUniverse and into the real world, since their human counterparts, Bradley and Dillinger, seem equally devoid of emotion. With Boxleitner’s thick glasses, you’d believe that he’s a computer nerd, though it’s much harder to grasp him hooking up with Morgan’s Lora. Also hard to grasp is Flynn, being an arcade owner and hacker, not being an unshaved lummox. But in all, the acting is on par with Star Wars, both being movies more concerned with the special effects than high-caliber acting.
Tron is an accomplished cult film that makes up for its average story with groundbreaking special effects. Several video games based on the light cycles, Frisbee, and Space Paranoids segments of the film were produced for arcades at the time, as well as video game sequels to the movie storyline in recent years. Fans of The Matrix will certainly see the inspiration from this film without the deep insight (or pompous philosophy of the sequels). It introduced CGI to an audience on the verge of accepting home computers into their homes, opening the floodgates to extensive and crappy CGI in many movies that should have known better. Also, those of us that were around when the film originally came out have a chance for some good, if rose-colored, nostalgia.. Most important to this article, Tron serves as a great introduction to video games as a major element into the film. Though it wasn’t a translation of an existing popular game into a film, it did allow video games to gain mass media attention. Gamers dreaming of their favorite games being translated directly to screen would have to wait about a decade for their dreams to be shattered.
Gamer Culture Exposed: This movie deals quite well with video gamers, not making them out to be anarchists (Flynn is in the right as his games were stolen by Dillinger) or unsociable slobs. However, I may have been too young for the trend where people come to an arcade to watch someone else make a high score. If anything, I'd have my quarter slapped up there to beat it, but these guys seem to have nothing better to do than watch someone play the games. Also, this was during the Golden Age of the Arcade when the home console market was crashing and games were far superior at the arcade than at home. This, of course, came to an end with the release of the Dreamcast version of Soul Calibur.
Availability: Tron enjoyed a revival during the dawn of the new millenium, especially with its spiritual successor The Matrix garnering attention and popularity. Various versions of the DVD are available in stores and on Amazon.
Formula: As mentioned above, Tron is not exactly original plot-wise, and we’ll see that no video game movies are. Therefore, I shall provide an easy-to-follow flow chart that will help you determine what kind of movie you’re getting, thus illuminating possible alternatives if you’re trying to find a similar flick without the video game trappings.
click on image for details

